Total War Warhammer Codexery

Nehekhara

Awaken the ancient dead to reclaim a desert kingdom lost to time and chaos.

Nehekhara is a campaign scenario set within the ancient desert kingdom of the Tomb Kings in Total War: Warhammer II and its expansions. It serves as a unique entry point for players to command the undead legions of Settra, seeking to reclaim his lost glory and restore the eternal order of the Old Ones' creations before the corruption of chaos or the greed of mortals consumes it once more. Unlike standard campaigns where factions expand freely, this scenario is tightly woven into the lore of the Tomb Kings' resurgence.

Faction Leader
Settra the Imperishable
Race
Tomb Kings
Region
Nehekhara (The Great Desert)
Primary Goal
Reclaim lost tombs and defeat rival factions
Key Rivals
Aranthir, Kharak, and the Chaos Wastes

Lore & Background

Nehekhara is the sun-scorched cradle of the Old Ones' creations, where the great pyramids stand as eternal monuments to a civilization that sought immortality through magic and stone. For millennia, the Tomb Kings have slumbered within their necropolises, waiting for the moment to rise again. The scenario focuses on Settra, the last Pharaoh who refused death, now awakened by the encroaching darkness of Chaos and the reckless ambitions of rival undead lords like Aranthir.

In Their Own Story

The wind howls across the dunes, carrying whispers of a forgotten age as Settra's eyes snap open within the depths of his pyramid. The sand shifts, revealing the gleaming gold of ancient armor beneath centuries of dust. He rises, not as a ghost, but as a conqueror reborn, his voice echoing with the weight of eons. 'The desert remembers,' he declares to the silent ranks of skeleton warriors forming behind him. 'And today, it shall remember its master once more.' The sun beats down on the horizon, casting long shadows that seem to stretch toward the Chaos Wastes, where the true enemy waits.

Reader's Guide

The campaign begins with Settra controlling a single province in Nehekhara, surrounded by rival Tomb Kings and hostile mortal factions. Your primary objective is to reclaim lost tombs across the desert while managing your limited resources and magical reserves. Key turning points include scripted events where Aranthir attempts to usurp control of key necropolises, forcing you into early conflict. You must also contend with the rising threat of Chaos incursions from the north, which can destabilize your borders if left unchecked. Victory is achieved by securing all major tombs in Nehekhara and defeating Aranthir's forces in a final confrontation. Failure occurs if Settra is defeated or if too many provinces fall to enemy control, allowing chaos to overrun the land.

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