Mortal Empires
Unite the realms in a war for total domination across the entire Old World.
Mortal Empires stands as one of the most ambitious campaign scenarios in the Total War: Warhammer series, originally introduced as a free update for Warhammer II. It merges the maps from the first two games into a single, massive continent that spans from the frozen north to the jungles of Lustria. This scenario allows players to command any faction from either title on a unified battlefield, creating a sandbox environment where the entire world is at stake. It serves as a precursor to the even larger Immortal Empires map, offering a definitive test of strategy across the combined forces of Sigmar’s realm and beyond.
- Type
- Campaign Scenario
- Release Year
- 2018
- Game Association
- Total War: Warhammer II (Primary)
- Map Scope
- Merged Old World and Lustria/Naggaroth
- Faction Availability
- All factions from Warhammer I & II
- Original Unlock Requirement
- Ownership of both Warhammer I and II
Lore & Background
In the grand tapestry of the world, Mortal Empires represents the state of constant conflict where no region is safe from invasion. It reflects the reality that the forces of Order and Chaos are locked in an eternal struggle that transcends specific borders or individual kingdoms. The map unites disparate lands that were previously separated by game mechanics, acknowledging that the Old World, the Vampire Coast, and even Naggaroth share a single fate. This scenario does not follow a strict narrative path found in the novels but instead embodies the chaotic nature of the setting itself. Every faction has its own ambitions, whether it is the Empire seeking to secure its borders or the Greenskins simply wanting to cause destruction. The merging of these maps signifies that the war for survival is global, and no single race can claim victory without addressing threats from every corner of the known world.
In Their Own Story
General Kaelen stood atop the battlements, gazing out over a horizon that seemed to stretch endlessly into the unknown. In his hand lay a map far larger than any he had seen in his service; it showed not just the Empire, but lands beyond the sea and mountains thought impassable. He knew that armies from every corner of this world now marched upon each other, and the balance of power hung by a thread. Tonight, the fires of war would burn brighter than ever before.
Reader's Guide
Players begin by selecting any faction from either of the first two titles, spawning on their traditional starting territories across a merged continent that spans from the Eastern Empire to the shores of Lustria. The primary objective is territorial expansion and fulfilling specific victory conditions tied to your race, such as controlling key provinces or defeating legendary lords within the turn limit. There are no scripted story arcs; instead, the narrative emerges entirely from player actions, diplomatic alliances, and AI behavior across the vast map. Faction wars may erupt between rival legendary lords, creating dynamic conflicts that reshape the political landscape before you even arrive. Key turning points include the scheduled Chaos invasions that threaten all realms periodically, forcing factions to unite or fall. Victory is typically achieved by dominating a percentage of the map within the turn limit, while defeat occurs if your capital falls or you exceed the turn cap without meeting criteria. This sandbox mode allows for endless experimentation with combined armies and strategies across the full breadth of the Old World, offering a true test of strategic mastery against every race available in the franchise history up to that point.
Did You Know?
- Mortal Empires was released as a free update to Warhammer II in late 2018.
- It combines the maps from Warhammer I and Warhammer II into one seamless world.
- This scenario served as the foundation for the later Immortal Empires campaign.
- All legendary lords from the first two games are playable simultaneously.
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