Total War Warhammer Codexery

The Empire

A fractured human bastion of faith, steel, and gunpowder standing against the darkness.

The Empire is a vast and fractured human nation located on the continent of Tilmen in the Old World, serving as the primary bulwark against the chaos of the north and the monstrous hordes of the east. Founded by Sigmar Heldenhammer himself to unite the disparate tribes of men, it is a land of towering stone cities, deep forests, and ancient traditions that blend martial prowess with arcane study.

Founder
Sigmar Heldenhammer
Primary Deity
The Empire Pantheon (Sigmar, Ulric, Myrmidia, etc.)
Capital City
Altdorf
Ruler Title
High King or Emperor-elect
Major Threats
Chaos, Vampire Counts, Skaven, Greenskins
Military Style
Disciplined infantry and artillery

Lore & Background

The society is deeply religious, worshipping a pantheon of gods including Sigmar the God-King, Ulric the Bear-God, and Myrmidia the Lady of War. The Reikland, centered around the capital Altdorf, acts as the political heart, while the southern provinces like Marienburg thrive on trade and the northern reaches guard against the Beastmen. Magic is respected but feared; the Colleges of Magic in Altdorf train sorcerers to channel the Winds of Magic for defense, though the ever-present threat of corruption keeps the populace wary of unchecked arcane power.

In Their Own Story

The rain fell cold on the cobblestones of Altdorf as the Imperial Guard marched past the Cathedral of Sigmar. Their halberds clicked in unison, a rhythmic sound that echoed against the grey stone walls, drowning out the distant thunder. A young gunner adjusted the flintlock of his arquebus, checking the powder for dampness while his captain barked orders about the Skaven scouts spotted near the river. There was no time for fear; only the steel of their resolve and the prayers to Sigmar kept them steady as the shadows lengthened across the city gates.

Reader's Guide

The Empire traces its origins to Sigmar's unification of human tribes, creating a nation defined by its struggle against Chaos. Its military roster relies heavily on disciplined infantry like the Imperial Guard and Halberdiers, supported by formidable artillery such as Great Cannons and Organ Guns. The Black Knights provide heavy cavalry shock power, while the Witch Hunters act as mobile anti-magic specialists. Unique hero classes include the Witch Hunter, who excels at rooting out corruption and magic, and the Knight of the Realm, a noble warrior capable of leading charges with superior morale. In the campaign, players can utilize unique abilities to reinforce their armies with mercenary units like War Dogs or hire legendary lords such as Karl Franz or Teclis (via alliance) depending on the scenario. Special mechanics include the ability to construct defensive fortifications in cities and manage the political tension between provinces. The Empire also benefits from a robust economy driven by trade routes and the ability to call upon the Colleges of Magic for special spells, making it a faction that balances brute force with strategic depth.

Did You Know?

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